Project P.I.T.T. Guides Hub
From first duck to later products — every intern brief after the August 19 launch.
Welcome to the Project P.I.T.T. guides hub. You are an intern in a brutalist corporate facility with one clear mandate: craft products, feed them into The Maw, and keep throughput climbing as the pit grows hungrier. This section is the practical playbook — movement, four-phase progression, physics automation, combo chaining, handheld settings, and the facility tricks that save hours of trial and error.
Project P.I.T.T. is a single-player Steam physics automation sandbox from developer Froke and publisher Pretty Soon. The full game is out now (August 19, 2026) with four phases, later products, gambling crates, and 23 achievements. A free demo of phase one remains on Steam and itch.io. Use these guides whether you just bought the sale, still live in the demo, or are rebuilding after the Phase 3 factory fix documented on Launch Notes.
Start here if you are new
If this is your first clock-in, begin with Getting Started. It covers the intern loop, how rubber ducks become profit, when to spend on tools versus throughput upgrades, and how to read the facility without getting lost in concrete corridors. Pair that with Controls so WASD movement, crouch, sprint, interact, grab, throw, rotate, and snap mode feel natural before you build anything ambitious.
When you want the paid-game map instead of a demo slice, follow the Full Walkthrough. It walks all four phases, including cash registers, piñatas, and when to rebuild after The Maw expands. The Demo Walkthrough still exists for a structured phase-one session.
Automation, combos, and later hours
Once ducks leave your hands, move to How to Automate. That guide explains fans, magnets, panels, pistons, launchers, brooms, the golf club, remotes, and how Sticky tools change panel routing. For payout spikes, study How to Chain Combos. Handheld owners should open Steam Deck before they clone a desktop duck ocean. Trophy hunters should keep Achievements beside the walkthrough.
Veterans should bookmark Tips and Secrets for pillar height countdown, flying-with-objects (a kept bug), and lighting via new machines. Unlock Progression explains why the terminal looks empty until you feed The Maw. Controller Guide and Performance Settings cover pads and lag.
The PC dropdown shows the first handful of these briefs plus a View all link back here. If a title is missing from the nav panel, it lives on this hub on purpose — eight entries is the ceiling so the menu does not become a second wiki.
Cross-reference the rest of the wiki
Guides teach process; other hubs hold reference data. Browse Tools and Physics Tools for device behavior, then Upgrades and Automation Builds for spend order. Product details live under Items, including Rubber Ducks and Products, Later Products, and Boxes and Containers. Rankings live in the Tier List. Schedule and patches sit in Updates. Official storefronts are under Links.
Recommended reading order
- Getting Started — intern loop and first unlocks
- Controls — input fluency
- Full Walkthrough — four-phase plan
- How to Automate — device chains
- How to Chain Combos — payout multipliers
- Steam Deck — Verified badge with late-game FPS honesty
- Later Products — registers, piñatas, anomalies
- Achievements — 23 Steam trophies
- Demo Walkthrough — phase-one classroom
- Tips and Secrets — facility edge cases
When a patch shifts systems, return here first — hub links stay the map even when individual recipes change.
Frequently Asked Questions
Quick answers about the full game, The Maw, and day-one patches.
Which guide should I open first?
Start with Getting Started, then Controls. Use Full Walkthrough for the paid four-phase game, and Demo Walkthrough if you only have the free intern slice.
Do these guides cover the full game or only the demo?
The hub now assumes the August 19, 2026 release. Demo-specific pages remain for phase one. Launch Notes cover the Phase 3 factory fix.
Where do tool rankings and upgrade priorities live?
Process is in Guides; rankings are under Tier List. Pair How to Automate with Tools Tier List and Early Upgrades Tier List when deciding what to unlock next.
Is Project P.I.T.T. multiplayer?
No. It is a single-player physics automation sandbox. You can still share build ideas through community resources listed on the Links hub.